Predecessor: Redefining Accessibility in the MOBA Genre for New Players

  • Liam O'Sullivan
  • Sep 16, 2024
  • 0
Predecessor: Redefining Accessibility in the MOBA Genre for New Players

The gaming landscape often presents challenges for newcomers, especially in genres like MOBAs, where the learning curve can be daunting. However, Omeda Studios is working diligently to reshape that perception with their new title Predecessor. During our recent discussion at Gamescom, we gained insights from Olivia Fajardo and Simon Hadasch about their ambitions to cater to both the established community and fresh players alike.

The reputation of MOBAs as complex and intimidating for new participants is well-known. While diving into well-established franchises like League of Legends or DOTA 2 in today's gaming scene can seem overwhelming, Predecessor strives to offer a more accessible experience. Fajardo shared that the team recognizes the challenges associated with MOBAs and has designed Predecessor from its inception with console gamers in mind. There’s a clear understanding that players appreciate not needing to sift through extensive guides for every gaming element.

The developers aim to lower the barrier for entry, making it easier for beginners to engage with the game and familiarize themselves with the map. Hadasch noted that while MOBAs are inherently intricate, players will have the chance to gradually adjust their gameplay settings. Players can transition from automated systems to more manual controls at their own pace, focusing initially on specific areas like objectives or item management without feeling overwhelmed.

Predecessor embraces a structured learning approach, allowing players to build their skills incrementally, utilizing helpful aids until they feel confident enough to navigate the complexities independently. For those interested in exploring how this game can ease newcomers into the genre, our full interview provides further details. Predecessor is now offered on PC, Xbox, and PlayStation platforms.

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